1 |
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The class you start out with.[ST:n ]Offers a balanced variety of Arts,[ST:n ]but provides no stat bonuses. |
2 |
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Choose this route if you want to go in guns[ST:n ]blazing. Mixes offensive and defensive Arts,[ST:n ]and provides HP and melee-attack bonuses.[ST:n ]Well balanced and suited for beginners. |
3 |
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The standard progression from Striker.[ST:n ]Retains the mix of offensive and defensive Arts[ST:n ]and the bonuses to HP and melee attack.[ST:n ]Well balanced and suited for beginners. |
4 |
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An advanced Samurai Gunner. Shifts the focus[ST:n ]more toward offense. Provides bonuses to HP[ST:n ]and melee attack. [ST:n ][ST:col p1=green ]Reach Rank 10 to master this class's weapons. |
5 |
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An alternate progression from Striker with[ST:n ]new weapons and a focus on defense.[ST:n ]Greatly improves HP and melee attack. |
6 |
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An advanced Shield Trooper that increases[ST:n ]attribute resistance in addition to defense.[ST:n ]Greatly improves HP and melee attack.[ST:n ][ST:col p1=green ]Reach Rank 10 to master this class's weapons. |
7 |
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Choose this route if you want to rack[ST:n ]up damage. Focuses on skillful application of[ST:n ]damage buffs, and provides bonuses to melee[ST:n ]accuracy, ranged accuracy, and evasion. |
8 |
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The standard progression from Commando.[ST:n ]Improves your damage-dealing capabilities[ST:n ]and retains the bonuses to melee accuracy,[ST:n ]ranged accuracy, and evasion. |
9 |
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An advanced Winged Viper that features tricky[ST:n ]offensive Arts and offers bonuses to melee[ST:n ]accuracy, ranged accuracy, and evasion.[ST:n ][ST:col p1=green ]Reach Rank 10 to master this class's weapons. |
10 |
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An alternate progression from Commando with[ST:n ]new weapons and an emphasis on ranged[ST:n ]attacks. Provides bonuses to ranged attack[ST:n ]and accuracy. |
11 |
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An advanced Partisan Eagle that continues[ST:n ]to be centered on ranged attacks and provide[ST:n ]bonuses to ranged attack and accuracy.[ST:n ][ST:col p1=green ]Reach Rank 10 to master this class's weapons. |
12 |
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Choose this route if you want to provide[ST:n ]support from afar. Offers many ranged Arts[ST:n ]and bonuses to ranged attack and potential.[ST:n ]Tricky to master and suited for professionals. |
13 |
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The standard progression from Enforcer.[ST:n ]Weaken the enemy using debuffs and gain[ST:n ]bonuses to ranged attack and potential.[ST:n ]Tricky to master and suited for professionals. |
14 |
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An advanced Psycorruptor that adds ally[ST:n ]support Arts to the mix of enemy debuffs.[ST:n ]Improves ranged attack and potential.[ST:n ][ST:col p1=green ]Reach Rank 10 to master this class's weapons. |
15 |
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An alternate progression from Enforcer with[ST:n ]new weapons and a balanced offense and[ST:n ]defense. Provides bonuses to both melee and[ST:n ]ranged attack. |
16 |
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An advanced Blast Fencer that adds recovery[ST:n ]Arts to its even mix of offense and defense.[ST:n ]Improves melee and ranged attack.[ST:n ][ST:col p1=green ]Reach Rank 10 to master this class's weapons. |